//==============================================================================
// Scout_anim.txt
//==============================================================================

//==============================================================================

define Sword
{
   set hotspot
   {
      version
      {
         Visual attachments g sword bronze
      }
   }
}
//==============================================================================
define Head
{
   TechLogic none
   set hotspot
   {
      version
      {
         Visual cavalry beta e scout head
	 ReplaceTexture cavalry beta e scout head/villager g male head
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_boredA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
            connect RightHand Sword hotspot         
         }
         version
         {
            Visual Cavalry Beta E Scout_boredB
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
            connect RightHand Sword hotspot         
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_boredA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
            connect RightHand Sword hotspot         
         }
         version
         {
            Visual Cavalry Beta E Scout_boredB
Replacetexture villager g male standard/villager beta g male standard
            connect RightHand Sword hotspot        
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_boredA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
            connect RightHand Sword hotspot       
         }
         version
         {
            Visual Cavalry Beta E Scout_boredB
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
            connect RightHand Sword hotspot        
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_boredA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
            connect RightHand Sword hotspot         
         }
         version
         {
            Visual Cavalry Beta E Scout_boredB
Replacetexture villager g male standard/villager beta g male standard
            connect RightHand Sword hotspot        
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
			Visual Cavalry Beta E Scout_run
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
			connect RightHand Sword hotspot
			tag FootstepRight 0.10 true
			tag FootstepLeft 0.20 true
			tag FootstepRight 0.50 true
			tag FootstepLeft 0.60 true
         }
         version
         {
			Visual Cavalry Beta E Scout_run
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
			connect RightHand Sword hotspot
			tag FootstepRight 0.10 true
			tag FootstepLeft 0.20 true
			tag FootstepRight 0.50 true
			tag FootstepLeft 0.60 true
         }
         version
         {
			Visual Cavalry Beta E Scout_run
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
			connect RightHand Sword hotspot
			tag FootstepRight 0.10 true
			tag FootstepLeft 0.20 true
			tag FootstepRight 0.50 true
			tag FootstepLeft 0.60 true
         }
         version
         {
			Visual Cavalry Beta E Scout_run
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
			connect RightHand Sword hotspot
			tag FootstepRight 0.10 true
			tag FootstepLeft 0.20 true
			tag FootstepRight 0.50 true
			tag FootstepLeft 0.60 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {    
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail       
      set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_deathA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
            connect RightHand Sword hotspot        
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_deathA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
            connect RightHand Sword hotspot         
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_deathA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
            connect RightHand Sword hotspot         
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_deathA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
            connect RightHand Sword hotspot         
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_idleA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
            connect RightHand Sword hotspot              
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_idleA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
            connect RightHand Sword hotspot             
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_idleA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
            connect RightHand Sword hotspot                   
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_idleA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
            connect RightHand Sword hotspot               
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_attackA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.50 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand Sword hotspot
         }
         version
         {
            Visual Cavalry Beta E Scout_attackB
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.66 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand Sword hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_attackA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.50 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand Sword hotspot
         }
			version
         {
            Visual Cavalry Beta E Scout_attackB
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.66 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand Sword hotspot
         }
      }
		set hotspot
      {
         version
         {
            Visual Cavalry Beta E Scout_attackA
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.50 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand Sword hotspot
         }
         version
         {
            Visual Cavalry Beta E Scout_AttackB
				Connect TopOfHead Head hotspot
Replacetexture villager g male standard/villager beta g male standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.66 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand Sword hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
		set hotspot
      {
         name Scout_x03yessir
         version
         {
            Visual Cavalry Beta E Scout_x03yessir
Replacetexture villager g male standard/villager beta g male standard
				connect RightHand Sword hotspot
         }
      }
		set hotspot
      {
         name Scout_x02thoselook
         version
         {
            Visual Cavalry Beta E Scout_x02thoselook
Replacetexture villager g male standard/villager beta g male standard
				connect RightHand Sword hotspot
         }
      }
		set hotspot
      {
         name Scout_x02looktheyare
         version
         {
            Visual Cavalry Beta E Scout_x02looktheyare
Replacetexture villager g male standard/villager beta g male standard
				connect RightHand Sword hotspot
         }
      }
	}
}

